![]() This is infuriating because XCOM 2 showed how stealth can be implemented in exactly this kind of game! Stealth in XCOM 2 may not be Invisible Inc. But if my stealth is 100%, how come I can still be spotted on the enemy turn? And apparently some weapons are “silent”, but the game itself never actually tells you which ones besides, there’s something about how even firing a silent weapon will break your cover if you do it inside an enemy’s detection radius, or firing a loud weapon outside their detection radius, or maybe both? Argh! And even with Googling, I wasn’t able to learn it! I eventually figured out that stealth reduces the distance at which enemies “detect” you. Because the game has no interest at all in telling you how the stealth system works. But every time I’ve tried to use them that way, they get spotted. The wiki should tell me what EMP grenades do, Julian.Īnd stealth! Excuse me while I go on a rant about stealth! There’s a whole character class, the Infiltrator, whose shtick is supposed to be sneaking behind enemy lines. Rocket launchers and other mounted weapons should state explicitly that they can only be equipped by someone wearing heavy armor. There should be a warning, or at least a red button, when you’re about to use a weapon you might fumble. Just like before, I could go on about it for days: I should have gotten an advance warning that injecting virophage into the Behemoth would incapacitate my soldier for 2 turns. So many pieces of information that are just missing. There are so many issues with the way this game communicates information. And the resource balance is much improved! That’s good for everyone!īut that only scratches the surface of the problems I had with this game a year ago. The world map also highlights which missions are “main storyline” missions. In this context, that is unironically great. After the final DLC Kaos Engines was released, I played it again.Īnd Pheonix Point has actually improved its tutorializing! There are a lot more pop-ups than last time I played. And I, taking my own advice, also waited. So I suggested that people who were on the fence wait until all the DLC were out, and the game was “finished”. (To read those previous entries, go here and here.) ![]() ![]() I said that it suffered from a lack of content, relative to the game’s ambitious scope, and that it did a bad job of teaching people how to play. I thought the game had great ideas, but it felt unpolished-maybe even unfinished. I reviewed turn-based tactics game (or “XCOM clone”) Phoenix Point a long time ago. I think about a lot of missions a lot.Īnyway, uh, sorry! Let me properly introduce this. By the time the final cutscene played, I was mumbling to my most senior soldiers like old friends, marveling at the unlikelihood of everything we’d survived together. But when I came back-true to Pheonix Point form-I pushed through, one horrible turn after another. I’m going to have to go to Reddit and tell them I played 100 hours of Pheonix Point and still never won.” But there were so many enemies, so much fire raining down on my squad of tiny toy soldiers, that I thought, not for the first time, “This is it. The final mission of the game, true to Pheonix Point form, was a 4-hour slog. I promise this will be the last time I write about it. As I write this, I’ve just beaten Pheonix Point.
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